And so, our delayed prerelease. My sealed deck (at least after initial tweaks – it varies slightly from my submitted list):
- 1 Crumbling Necropolis
- 1 Grixis Panorama
- 1 Jund Panorama
- 1 Jungle Shrine
- 2 Plains
- 1 Swamp
- 3 Mountain
- 5 Forest
And the rest of the pool:
- 1 Akrasan Squire
- 1 Angelsong
- 1 Knight-Captain of Eos
- 1 Sanctum Gargoyle
- 1 Sunseed Nurturer
- 1 Cathartic Adept
- 1 Coma Veil
- 1 Fatestitcher
- 1 Outrider of Jhess
- 1 Vectis Silencers
- 1 Blister Beetle
- 1 Deathgreeter
- 1 Demon's Herald
- 2 Dreg Reaver
- 1 Glaze Fiend
- 1 Puppet Conjurer
- 1 Shadowfeed
- 2 Shore Snapper
- 1 Thunder-Thrash Elder
- 1 Vicious Shadows
- 1 Cylian Elf
- 1 Gift of the Gargantuan
- 1 Naturalize
- 2 Obelisk of Bant
- 1 Obelisk of Jund
- 1 Ethercaste Knight
- 1 Ethersworn Shieldmage
- 1 Offering to Asha
- 1 Etherium Abomination
- 1 Jhessian Zombies
- 1 Soul Manipulation
- 1 Demonic Dread
- 1 Demonspine Whip
- 1 Sanity Gnawers
- 1 Captured Sunlight
- 1 Sigil Blessing
- 1 Sigil of the Nayan Gods
- 1 Sigiled Behemoth
- 1 Tainted Sigil
- 1 Zealous Persecution
- 1 Double Negative
- 1 Magefire Wings
- 1 Sages of the Anima
This deck was doing well in between-rounds testing against decks that eventually went 3-1 and 4-0, however I did not fare so well in the actual games that count.
Round 1: 0-2 loss; first game I stabilized but then Enigma Sphinx blows me out. Second game is a mulligan to four.
Round 2: BYE. How frustrating; since this is the prerelease and I want to play, I’d rather lose a game than get a bye. Yay, free pack though.
Round 3: 1-2 loss; I won the 2nd game because he started the first few turns with 3 borderposts that I just hit with Pride-Mage into O-Ring into Maelstrom Pulse. I lost the first game because I didn’t draw white; I lost the 3rd game because I didn’t draw black.
Round 4: 2-1 win; good thing I had the Pride-mages to keep Behemoth Sledge in check, that card is a house.
Pretty terrible performance on my end, but I still had fun especially with the in-between games. Building a sealed deck in Alara block is hard, you’re probably going to lose at least one round to bad mana if you don’t watch what you’re doing. Having 80% of your deck be multicolor changes the math significantly, I’m thinking of writing an article about how to distribute your mana, if only so that I understand it better myself.
Next week: Release party!
See Also