Roy Tang

Programmer, engineer, scientist, critic, gamer, dreamer, and kid-at-heart.

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Time and effort and cost (assets, etc.) and the story all factor in. Some stories are stronger when told in a straight/linear fashion.

The term laziness here upsets me for some reason (nothing personal). Might be because I’m a programmer and I understand what it means to need to cut content or features or avoid feature-creep in order to meet budgets and schedules. It’s not like “branching paths” are on a standard RPG checklist and developers are just “naw, fuck that”.

That being said, there are still a lot of very nonlinear RPGs around. The Fallout series and the Elder Scrolls games come to mind, and I think the Witcher series offers a lot of choice too.

Posted by under notes at #truegaming
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