Roy Tang

Programmer, engineer, scientist, critic, gamer, dreamer, and kid-at-heart.

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All entries tagged games.

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Nov 2004

Jun 2004

  • Games: Naruto: Narutimate Hero

    Yup, it’s a Japanese-only PS2 game based on the currently popular Naruto anime/manga. If you’re not aware of Naruto, it’s pretty much like Dragonball Z, except with better animation, actual reasons for fighting, and ninjas instead of aliens. It tells the story of a young boy in the Hidden Village of Konoha, cursed with being the living incarnation of a feared nine-tailed demon fox spirit. Simple enough eh? The game itself is cool; it’s one-on-one fighting featuring characters from the anime/manga.

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    Posted by under post at #Gaming #games
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Jan 2004

  • KOTOR = Evil timesink

    I hate KOTOR. Not because it’s a bad game, in fact it’s the exact opposite. It’s a fantastic game. With the unfortunate side effect that everything else gets pushed back so I cam play some more. This was actually the first time I’d done some serious ‘net surfing since I borrowed David’s KOTOR copy. Here’s my take on it in a post to RPG-Skies: This game is fantastic! I borrowed my friend’s copy after he finished it, so I only started it last week, but it’s already eaten up a lot of my (non-work) time.

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    Posted by under post at #games #movies
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Nov 2003

  • I"m about two or three hours into it. I like it. But then again, I like anything with a job system and learnable abilities. I find myself excited at the prospect of learning abilities with weird names such as “Cheap Shot”, “Initiative”, “Flametongue” and “Silent Samba”! The game itself has a very “happy” feel… the battles are fast-paced and the general mood is upbeat. If you came in looking for a Final Fantasy game, you’re gonna be disappointed.

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May 2002

  • Hoshigami: Ruining Blue Earth

    First off, I haven’t finished the game yet, I’m somewhere in Chapter 5. I stopped playing the game a month or so ago out of sheer irritation. For the uninitiated, H:RBE is a tactical RPG for the PSX, released during the last year the PSX. The game is similar in some respects to games like Final Fantasy Tactics and Tactics Ogre, with an emphasis on turn-based squad-level combats. Unlike FFT and TO’s similar Active Time system, H:RBE uses a system called RAP, where each character can perform as many actions as he wants provided he still has the RAP gauge to pay for it.

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