Roy Tang

Programmer, engineer, scientist, critic, gamer, dreamer, and kid-at-heart.

Blog Notes Photos Links Archives About

Posted on r/truegaming: Are RPGs costlier to make than other genres?

It seems like there’s a lot more assets that are needed given the amount of content typically packed into an RPG. That means a lot more story, characters, items, balancing, models, voices, videos, etc compared to something like an FPS, which translates to higher effort and thus higher costs. Is this a valid assumption? If yes, then why do companies keep making RPGs, are they more profitable than other genres? If no, what other factors go into the cost of other genres?

Posted by under notes at #truegaming
Also on: reddit / 0