Roy Tang

Programmer, engineer, scientist, critic, gamer, dreamer, and kid-at-heart.

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Repost from Richard Garfield:

The following represents my opinion, based on my observations and personal research. I am open to feedback, critique, and correction from those so inclined. I welcome readers to do their own research and draw their own conclusions.

Manifesto: a written statement that describes the policies, goals, and opinions of a person or group

A Game Player’s Manifesto

I believe that in recent years, while looking for revenue models that work for electronic games, game designers and publishers have stumbled upon some formulae that work only because they abuse segments of their player population. Games can have addictive properties – and these abusive games are created – intentionally or not – to exploit players who are subject to certain addictive behavior.
One reason it has been possible for this to happen is that the resulting product is inexpensive, or free for most players, since most of the burden of cost has been put upon the players who become addicted to the game.
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