All entries tagged gamedev.
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Jun 2021
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The jam A thing I did last weekend was to participate in the 2021 GMTK Game Jam. This is my second game jam, after my Ludum Dare 48 entry back in April. I was a lot more anxious about this one, especially after rewatching the video of the winners from the last year. This post is mostly about how the game jam unfolded for me. If you just want to view the game I made here’s the link.
Apr 2021
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The jam A thing I did last weekend was to participate in the 48th LUDUM DARE game jam. Doing gamedev has been a long-time elusive dream of mine, all the way back to my college years. I’ve had a number of failed attempts to get into gamedev, both solo and with other people.I’ve also played around with things like PyGame, Unity, DragonRuby, etc. I read about the LD48 game jam this April and signed up to participate.
Nov 2020
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Past few days I’ve been playing around with this thing called Dragonruby Game Toolkit + some Kenney assets I got from the itch Racial Justice bundle. https://www.youtube.com/watch?v=MDRShB4psyU&feature=youtu.be
Nov 2019
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Reply to:
Decision trees like “which starter pokemon do you pick” aren’t things that should be embedded into your code as if/else statements. These should be data that your code loads.
For this specific example, you could have a data file that has a list of all the available starter pokemon. How many are available to choose from? Your code will read these data files and present them as choices. The data files could include the dialog text and say, an ID string to indicate which pokemon would then be added into your party, something like this (JSON format, because it’s easier for me:
starters: [
{ "dialog": "I choose Charmander!", "pokemon_id": "0001"},
{ "dialog": "I want Bulbasaur!", "pokemon_id": "0002"},
{ "dialog": "I want Pikachu!", "pokemon_id": "0003"}
]
(I forgot who the 3rd starter was supposed to be, I’m not big on Pokemon. Also I’m guessing those aren’t the actual pokedex IDs)
Each item on the list could also contain some other info. For example in dialogue trees, you might have NPCs react differently depending on what you say, so in that case each node would have an id pointing to the specific NPC response.
The idea is to separate the data from your code, since those are totally separate concerns. This is a general programming principle not specific to game development. In this way, you make it easier to modify your data (like decision trees) without necessarily having to rebuild your code. For example, you could change the dialog message for each pokemon starter choice, or maybe you could add more choices, or make the starter pokemon be Snorlax, MewTwo and Ekans for some reason (those are pokemon right? Lol). Bigger game studios will have separate tools to maintain those data files so that even nonprogrammers can help change those kinds of things in the game.
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Reply to:
extract your decision trees into data files outside of the code.
Nov 2018
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Repost from bayaniph:
2 days left until BAYANI – Fighting Game’s Kickstarter launch! Support us & get the chance to play BAYANI’s playable demo before it gets released anywhere else! Let’s make BAYANI even more awesome! #Nov28 #PleaseRT #bayaniPH #indiegame #gamedev KS Preview: https://kck.st/2BwHzwU
May 2017
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Repost from AlmostBearded:
Protip: Game development is 100% more intense if you add particles and screenshake to your code editor. #gamedev #indiedev
Mar 2017
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Repost from studioanisa:
Jun 2014
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Reply to:
For developing using Unity, what IDE is used?
Jan 2014
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Reply to:
Hire someone else to code. Honestly, if you say you hate coding, then don’t do it.
Dec 2013
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Reply to:
Yeap. Well, you could always just try making a fan project and hope and pray that they don’t shut it down.
For contacting someone at EA, going through the regular channels like customer support or marketing/sales isn’t going to cut it; that’s not how deals are made, with their staff entertaining random proposals from people on the internet. The only way to get traction is to find someone on the inside who will listen to you - probably through game dev industry contacts or such. If you already have the capacity, I would suggest just making your own game first (maybe “inspired” by lands of lore, but not ripping it off directly) and hope that leads into a future path that might eventually get you where you want.
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Reply to:
The fact that you knew you needed to contact EA means you already know the answer - you need permission from the current rightsholder
Aug 2010
Jul 2010
Dec 2009
May 2008
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Nice game design article by David Sirlin.
May 2007
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Java game engine
Feb 2007
Apr 2006
May 2005
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first Philippine-made 3d fighting game
Nov 2004
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Dexterity.com article
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GameDevBlog via delicious