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Maybe all three keys are firing the update separately? Try setting isGround to false after `myRigidbody.AddForce(new Vector2(0, jumpForce), ForceMode2D.Impulse);`
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Maybe all three keys are firing the update separately? Try setting isGround to false after `myRigidbody.AddForce(new Vector2(0, jumpForce), ForceMode2D.Impulse);`
I like it. Has a nice fuzzy feel to it
This looks like a great concept!